When released this year, this amazing new next-gen sci-fi
video game, “No Man's Sky”, will cover about 18 quintillion visit-able planets and
it would take about five billion years to visit each of those planets -- no
breaks allowed. This is quite a remarkable
concept, even if we’ll only get to see a little portion of what No Man’s Sky is
set to offer. Presently in development by self-governing UK-based studio, Hello
Games, the simulated landscape is procedurally created by an algorithmic
programming system that sorts what Hello Games creator, Sean Murray, tells Game
Informer in the video below is "a series of very simple formulae laid on
top of each other to create something quite complex".
What this allows for is unbelievable detail and limitless
material to discover; zero loading time; and nearly no content kept on a disc,
your PC or PS4 console, or even in the cloud. For people among us who
have been a little underwhelmed with what next generation consoles, the
Playstation 4 and XBox One, have so far provided, this amazing game is well and
accurately taking benefit of their exceptional processing power to make
something remarkable. Watch the video linked above by Game Informer to perceive
exactly how this game is being created. I must say, after learning about this
game, I think 2015 is going to be a worthy year for gaming.
Source: Kotaku, Game Informer